Archive for the ‘d20 Future’ Tag

game report 2: Dr Karinsky, I presume

Arrival
After docking with the ExoGeni research ship Hawking, Captain Garrett calls down his head Engineer, Nex and lead technologist Ule to join him for the meeting with Dr Karinsky.

The team is met at the docking bay by a lone escort who takes them slowly through the facilities on the vessel, making their way back to what they assume is Karinsky’s quarters. They soon arrive at an ornate door that looks to be natural wood—a stark oddity amidst the efficient sheen of the poly metals of the passageways and bulkheads. The escort knocks and announces the party. The door is opened by a massive creature, a cyclops who motions them into a large chamber of high ceilings, marble floors and pillars, a fountain and statuary.

“Please have a seat, the Doctor will see you shortly” the creature rumbles before taking his position in the shadows.

Garrett shoots a glance at Ule and Nex, wishing now he’d brought some firepower in case this didn’t go well.  They make their way down a broad marble staircase to a well-appointed seating area. As they sit, stiffly gazing at the ornate furnishing, Nex leans close to Garret

“Synths, sir—all three of them” Nex nods and motions–tilting his head back towards the door.

Garrett leans back, casually stretching his arm along the top of the velvet couch and shoots a glance back at the Cyclops. Nex was right, there are three of them—clearly guards, and Synths or not, he was sure that they would cause no end of trouble if things went sideways for some reason. Garrett nods back at Nex.  He tries to catch Ule’s attention as the young Txiki plucks a leaf off a small ornamental tree that’s growing in an urn next to his chair. Not paying attention to his shipmates, Ule looks closely at the leaf, smells it, and cautiously touches it to the tip of his tongue.

“Gentlemen, I trust that your trip was brief and your wait here comfortable”

The team looks up to see a distinguished older man, with a shock of white hair and a neatly trimmed beard making his way down the marble steps towards them. He is flanked on both sides by the massive guards.

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game report 1: “this one is off-the-books”

Opening scene:
The venture ship Devil Doll is in her berth aboard the Drop ShipExoGeni exploratory cruiser Mercader. The crew of the Doll is busy prepping the ship for the next run and looking forward to some RnR with the recent earnings from the last venture. 

First mate Zhan is tending to the procedural paperwork involved in closing out the last mission.
Masa is deep in her workout regime.
Atlas watches a holofile of some unintelligible Telemon sporting event.
Ule is coding a side project at his work station.
Nex fiddles with the engine core—after the bloody end of the last campaign, he’s looking for places to improve the ships extraction speed and maneuverability.

Captain Garrett walks along the outside of  ship, running his hand along the hull–looking for the perfect spot to get some paint on her, now that they’ll be getting paid. 

A familiar voice calls out from across the Mercader’s bustling staging deck. “Captain Garrett!” It’s Banson Davis, the Corporate Liaison from the crew’s employer—ExoGeni. He and the Captain speak briefly and Garrett agrees to meet him in the briefing room for details shortly.

At their meeting, Banson explains that this particular mission is “off the books” and of a very sensitive nature. Recently, a venerable ExoGeni scientist, Adelio Karinsky, who’s known for his revolutionary work in synth-robotics and advanced AIs, daughter has disappeared. Banson asks Garrett to take the team to the research vessel Hawking and find out what’s going on. He stresses that the Corporation has a tremendous investment in the Doctor and his research, so this task—and the team’s discretion—is of the utmost importance.

Garrett accepts the mission, and goes to scramble the crew. He briefs them on the mission, and within a half hour they drop into the black and burn for the research vessel Hawking.

back to the table

We are finally getting back to our d20 Future game tonight, and I couldn’t be more excited.  After our all-day kickoff session a month ago, we ended up taking a little break for a number of reasons.   First off, I’ve become a bit of a wargamer, and really enjoy playing Warmachine.  I ended up spending a good portion of what little free time I had last month play-testing the upcoming second edition rules (you can read all about that on my other blog).  On top of that, work has been extremely busy, and more than a little bit ugly.  But the real reason is far more insidious – I couldn’t think of a damn thing to run.

That fact was pretty amazing to me, considering that one of the primary reasons we wanted to run a “space opera” type game was to take advantage of the sheer number of adventure hooks it could offer.  To be fair, I wasn’t lacking for hooks  – for the last few months I’ve been reading tons of science fiction short stories in my free time to get the ideas flowing.  I carry around a little notebook and scribble down new adventure seeds as fast as  can I think of them, and the notebook is just full of them!  What I seemed to be lacking the ability to actually develop them into anything that sounded interesting or playable.  I stewed on it for a while, and then I started to talk to Ferg about it, and we realized real life had come crashing in hard.

Work has not been going well – new senior management, a new organization, a new boss, all at a company that most folks were saying only had 6-9 months of life left before it ran out of runway.  We noticed that our lunchtime conversations about dropships and plasma cannons had slowly been replaced with talk of corporate acquisition plans and cash flows.  I realized that over the last few months Ferg and I had both slipped precariously down a few rungs on Maslow’s Hierarchy of Needs.   It turns out it’s hard to think about gaming and self-actualization when you are worried about your paycheck.   Such are the perils of the family-man gamer, I suppose.

The good news is that much of that gloom and doom seems to be passing – either that, or we’ve just begun to accept it as the status quo (a frightening proposition indeed!)  The upshot is that my mind has once again found itself content enough to wander in the fertile grounds of Faster-Than-Light Drives and mecha the size of my house.  The great creativity log-jam has broken free, and the ideas are flowing again.  I’ve got a good story to run, and I’m ready to go again – tonight Venture Captain Eamon Garrett and the crew of the Devil Doll will set sail in the sea of black in search of danger, adventure and coin.   Hopefully I can cajole Ferguson into providing a game report after the fact, and we can, as they say, get this party started. 

Until then, keep flying.